Blood

Biomedia VR Game, WONDERLAND, Blood cell, Bio-inspired 4K VR, 3D prints, Mixed media, Dimension variable, 2019



                                                                                              

The artist's blood cells have become a virtual space.









 

 


The artist's blood cells have become virtual.



In "Blood," the artist presents an immersive installation that blurs the boundaries between the physical and virtual realms, inviting viewers on a journey into a world where human blood cells have transcended their biological constraints. The artwork delves into the possibilities afforded by technology to transform human perception and redefine our understanding of self.
Upon entering the exhibition space, viewers find themselves immersed in an environment that transcends the limitations of physicality. Here, they can freely navigate through the virtual representation of blood cells, seamlessly traversing the boundaries of this dynamic realm. As they move through the space, viewers encounter a sensory symphony of objects and sounds, encountering bio art rabbits and virtual reality ministries that inspired the artist's creation.
The artist explains that recent advancements in optical technology and virtual space have made it possible to observe and represent living blood cells as three-dimensional objects. Through this innovation, the artist envisions a world where humans can explore the microscopic landscape that remains invisible to the naked eye. In this work, human cells like 8.5 μm size blood cells are magnified to an extraordinary scale, and manipulated to create vast virtual spaces that viewers can physically inhabit. The experience enables viewers to perceive and understand space in entirely new ways, transcending the constraints of conventional reality.
"Blood" challenges the notion of human identity and perception of the self by harnessing technology as a catalyst for transformation. The artwork underscores the idea that our understanding of ourselves is not fixed, but rather fluid and subject to change. By employing virtual reality as a medium, the artist prompts viewers to explore different forms of identity and to question established norms and boundaries.
Ultimately, the work aims to stimulate a new awareness of identity, provoking contemplation on the malleability of human formality and the transformative potential of technology. "Blood" invites viewers to engage with the emerging possibilities of virtual reality, highlighting the inherent relationship between technology and human perception while encouraging a reimagining of the self in an ever-evolving digital landscape.

This project was exhibited 2019.6.21.-6.28. BLOOD, at Seoul Art Space Mullae, sponsored by the Ministry of Science and ICT and The Korea Foundation for the Advancement of Science and Creativity, Seoul.




© Su Hyun Kim with Guhmsoon and Mushi
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